Rusk's Village Bakery

Shot 1

Shot 1

Shot 2

Shot 2

Shot 3

Shot 3

Shot 4

Shot 4

Shot 5

Shot 5

Shot 6

Shot 6

Shot 7

Shot 7

Promo Video

Static Video

Turntable Video

Progression Video

Assets (some scaled to fit). Most of the background assets were made using existing trim-sheets in the project.

Assets (some scaled to fit). Most of the background assets were made using existing trim-sheets in the project.

Modelling considerations. Inspiration taken from Uncharted 4's environment models level-of-detail.

Modelling considerations. Inspiration taken from Uncharted 4's environment models level-of-detail.

Modelling process sheet 1.

Modelling process sheet 1.

Modelling process sheet 2.

Modelling process sheet 2.

Various models created for the scene.

Various models created for the scene.

Some materials created in Substance Designer for the project.

Some materials created in Substance Designer for the project.

Some flats created in Painter for various props utilising the Designer materials.

Some flats created in Painter for various props utilising the Designer materials.

Material development example.

Material development example.

Maya Scene.

Maya Scene.

Inspirational concept and planning. The trim-sheets were rearranged and condensed as production went on.

Inspirational concept and planning. The trim-sheets were rearranged and condensed as production went on.

Rusk's Village Bakery - an environment I've created from the ground-up based on Joker Chen's original concept as a personal project.

I blocked out the scene with basic shapes using the concept as a composition guide, then began planning textures and trim sheets for the assets I would need. I produced materials in Substance Designer while in the initial stages of development with an eye to use them in most of the assets. As the materials came together, I further developed the models and got the scene into Unreal for basic lighting and set up. From here, I moved to creating background assets using more ready-existing materials as a base for them, along with building up a foliage pack to generate across the terrain. Once the Unreal scene was set up and possible camera shots were composed, the scene organically developed based on what I thought would complement the bakery as the hero asset.

Please note that many of the images have their own descriptive text below them for more information.

Credits:
Concept by Joker Chen - https://www.artstation.com/lovexf
Trees (only) from Unreal Marketplace.
Fire VFX from Unreal Marketplace.
Bread assets edited from Unreal Marketplace.

Date
September 9, 2021